Tuesday, August 15, 2006

To Be Uncovered : A Museum of Moving Image

I have posted about art as builds, art as sculptures, art as paintings, and art as experience...now I'd like to talk about the art of moving image.

Susi Spicoli, posing by one of the displays in her gallery.

The Second Life 3-Year Anniversary (June, 2006) was the first event to host a gathering of machinima artists. Tao's presentation of the shows produced until then brought like-minded people together into a novel collaborative space. The audience was able to access in SL the material that was created for the SL community.

The end of the celebration prompted Susi Spicoli, one of the artists, to devote part of her land to create a permanent machinima gallery. The grand uncovering of the gallery will take place Saturday, August 26, from 2 to 3pm SLT at Ochreous.

Susi's voyage into the world of SL moving image started with an attempt to advertise her own photography gallery inworld. It quickly changed into trying to convey more serious messages about real life and real world situations. She feels strongly that even though the movies are created for a Second Life audience, it is equally important to recognize how videos can introduce people who have never tried Second Life to the possibilities present here. One simple way to look at it is that accumulating 30 hours of footage in real life, with the camera angles and special effects I have seen in some of these productions would take a large crew, expensive technology, and cost a fortune. In SL, this type of project is much easier to tackle, although a similar type of professional attitude is paramount to create a quality machinima.

Susi Spicoli is helping artists setup their machinima players, created by Tao Takashi.

Although the gallery will hopefully become an important repository of machinima creations, I think this sort of environment holds a lot of promise in organizing events around films. I would love to see artists launch their new movies inworld accompanied by viewing parties (perhaps here) and then post the footage on youtube. I can also imagine, for example, discussion events about Susi's "We Choose Death" and the anti-war message behind it as well as information/educational sessions about machinima-making techniques.

Overlooking the machinima gallery.

For questions regarding the gallery or the opening event IM Susi Spicoli, or email at susi.spicoli AT gmail.com. You can also check out the SL event page.


Blogger Susi Spicoli said...

One additional aspect is that, compared to youtoube or myspace which are just flat websites, SL, as illustrated vividly in the machinima gallery, allows the individual artists to make a strong visual statement about their art.

The rabbit hole theatre that RacerX Gullwing has built to show his machinima, literally "underground" is a good example. Or the latest addition of In Kenzo with her crystal viewing area.

Or Clames' floating fractal objects, each repeating the video while it plays.

You can do that in SL but not on a website, not matter how much graphic you put on.

16 August, 2006 15:37  
Blogger Thea said...

good point, Susi. the immersive environment definitely enhances the experience of watching the movie in SL.

16 August, 2006 16:31  
Blogger Vlad Bjornson said...

Wow, this sounds fantastic! I am going to go check out the progress right now. hehe I hope I can make it to the show as well.

I really think that Video gets sort of overlooked in SL. I think that many people are sort of put off by the technical difficultly of setting up a video in game - especially on group land.

16 August, 2006 21:11  
Blogger Chip Poutine said...

This comment has been removed by a blog administrator.

18 August, 2006 22:21  
Blogger Chip Poutine said...

I too concur with Susi. The machinima theatres of the 3rd Birthday Celebration were in many ways my favorite builds of the event :)

18 August, 2006 22:24  
Anonymous Medical Blog said...

hehe I hope I can make it to the show as well.

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