Wednesday, July 02, 2008

The Loco Pocos Are Arriving!

I was recently invited to beta test the Loco Pocos adventure island, created by the super-talented Damien Fate...and I can't wait until July 9th, when the doors of the sim open for everyone to explore! This place is not only breathtakingly charming, but it's also chock-full-of-details and follows a beautiful story that unfolds as you visit the space. It's actually a perfect introduction to Second Life, in a myriad of ways. Read on for details and info on how you can get in before the crowds!

Welcome to Loco Pocos island! - coming to a friendly island next to you on July 9th
Sending you love from the Loco Pocos! :)

I'd say that there are three levels of complexity that made this experience truly special:

1. The customizable avatar
2. The story of the island
3. The gaming/puzzle elements

First, you are encouraged to explore the lush island by fitting into the story and becoming a character. If you want to try the deep immersion, definitely get the avatar pack. It contains one of the cutest and most advanced bunny tinies I've ever seen. The package also comes with a pleasant HUD that allows for easy control of emotional expressions, gestures, and endlessly customization of your avatar & its accessories (hats, glasses, tshirts, etc.). As you visit various spots on the island, you can win treasures, typically swag items for your avatar. No description can do this justice - just go try it out!

The Loco Pocos HUD
Loco Pocos avatar HUD

The storyline really makes use of all the elements and invites visitors to learn more about the history of the place. It's seamless and doesn't seem forced. The background is part of the large puzzle of the island - you get small insights into why the giant tree exists and where the abandoned ship or lighthouse areas fit.

Welcome to Loco Pocos island! - coming to a friendly island next to you on July 9th
Down the bunny hole to start the journey!

By the time you start the individual brain twisters, you are won over by the character of your new avatar. The user experience in the various puzzle sections is incredibly well-developed and thought-out, both in the gaming aspect and in adapting a game to the Second Life environment. There are four games: one situated at the abandoned ship, one in a tunnel/maze, one on a burning lake of lava, and the final one in a hobbit-like village.

If you like what you're reading and seeing, you can join the Loco Pocos group for free right now and get a sneak preview on July 6th. All others will be allowed into the island starting July 9th. Either way, this is one island you won't want to skip!


Damien Fate @ Loco Pocos
The talented creator of Loco Pocos - Damien Fate

Labels: , , , ,

Monday, February 25, 2008

Sandhya2 Patel at The Crescent Moon Museum

Today marks the opening of Sandhya2 Patel's exhibit at the Crescent Moon museum. Her artwork is a compilation of whimsical sculptures and figurines, some taken from stories or literary pieces such as Alice in Wonderland.

Sandhya2 Patel at Crescent Moon

From the artist: "I was fascinated immediately by the possibility of building things in SL.
I started the fist day and have been building ever since.

I have created avatars, built houses, done landscaping , but the most fun
I have had is making statues and sculptures."

Head over to the Crescent Museum now!

Labels: , ,

Wednesday, December 05, 2007

Photography Art Show opening at Cannery on Wednesday, Dec. 5th


Shoshana Epsilon has just informed me about a new celebration of photography in Second Life taking place on Wednesday, December 5th at Cannery Rezzable. The party actually starts at noon and goes on until midnight, with an official opening event at 4 pm SLT (Pacific time).

The featured artists are listed below, with links to their Flickr accounts in case you'd like to catch a glimpse of their work before you see it in SL:
Other artists showcasing here are Steven Venkman, Ryker Beck, Shoshana Epsilon, CodeBastard Redgrave, Vint Falken, etc.

Labels: , , , , , , , , ,